Lucid Perception
A game concept in development: an inner journey through fifteen symbolic worlds, loosely following Dante's arc from darkness toward light. Each realm embodies an emotional state — fear, validation, trust, acceptance — and the world itself responds to how the player moves through it.
The Journey
The player wakes in a dark forest with no memory of how they got there, and moves through realms that mirror the inner life — a falling district, a tower of performance, a lake of reflection, a temple of self-love — until the journey returns to where it began, seen with new eyes. Nothing is fought in the usual sense; what changes is perception.
Inside the Game
The world is structured as seven ascending layers, and every scene is designed as a document first — its theme, mechanics, entities, and mood mapped out before any visual is final. A few pages from the scene bible:









Universes
Concept visuals from the world-design phase, created with AI as part of my visual direction process — exploring the atmosphere, architecture, and light of each realm before anything is built.


